When I first graduated as a 3D artist, the first time I ran into version control was absolutely daunting. I had never used a system like that before, so I…
Today I'm diving into what normals are in the 3D world. After finishing formal education in 3D art, I actually graduated still not understanding what normals are, other than "normal…
What is a Game Design Document? A Game Design Document (GDD) is one of the first docs a game designer creates. It’s where ideas get placed on "paper" and organized…
Welcome to our first Playable Draft announcement for our new 3D Prompt Generator! These are a new format where we write about new tools & resources we have created for…
This week’s cache is practical and current. New art breakdowns, hands-on tutorials, thought pieces, and a marketing reality check. Pick one thing, ship one thing. Free Stuff Feel free to…
Game engines are the base of everything you build. They run the show: visuals, logic, physics, sound, audio, input, all in a single package. If you’re a dev, you need…
This week's cache is filled with art planning guides, design analysis of top-charting indies, free dev assets, and indie business advice. Free Stuff Feel free to check out our Resources…
This week’s cache is full of fantastic art, design, and dev breakdowns. We didn’t spot anything new in business or marketing, but we’ll keep searching every week! Free Stuff Feel…
Welcome to the first Resource Cache at Playable Drafts! We want to find weekly resources for people in the game industry and create a community that's always learning. We don't…