This week is my personal reflection piece as a recently burnt-out 3D game artist. I truly hope this will resonate with you. I've had a rough few years and have…
When I first graduated as a 3D artist, the first time I ran into version control was absolutely daunting. I had never used a system like that before, so I…
Today I'm diving into what normals are in the 3D world. After finishing formal education in 3D art, I actually graduated still not understanding what normals are, other than "normal…
Welcome to our first Playable Draft announcement for our new 3D Prompt Generator! These are a new format where we write about new tools & resources we have created for…
This week’s cache is practical and current. New art breakdowns, hands-on tutorials, thought pieces, and a marketing reality check. Pick one thing, ship one thing. Free Stuff Feel free to…
This week's cache is filled with art planning guides, design analysis of top-charting indies, free dev assets, and indie business advice. Free Stuff Feel free to check out our Resources…
Clean topology can mean the difference between a mesh that deforms smoothly for animation and a mesh that breaks. Think of it as the wireframe under the surface. If the…
Enjoy this week's Resource Cache! As always, we strive to find recently posted info for the latest resources. Older resources are still valuable though & will slowly be added to…
This week’s cache is full of fantastic art, design, and dev breakdowns. We didn’t spot anything new in business or marketing, but we’ll keep searching every week! Free Stuff Feel…
Welcome to the first ever Study Sessions here at Playable Drafts! Every week, we deep dive into one topic and break it down. The goal is to "learn in public"…